![]() The character models have a refreshingly high polycount for an MMORPG, and though textures aren’t quite as vivid or varied as they might be, the game as a whole has a glossy, coherent look and feel. It’s hard to find fault with the presentation. RF Online, thankfully, at least turns up for the show without a hair out of place and with breath as fresh and minty as the breeze through a Polo factory. ![]() Turn up with your tie askew, your teeth and hair unbrushed, and with your breath smelling like a dragon’s after three courses of sautéed troll, and you can expect a frosty reception. So, with game previews, like any job interview, it’ll be the first impressions that invariably make up to 90% of the decision of how favourable the outcome will be. “ So, Mr Online (may I call you R.F.?), what do you think you can bring to this role?“ Previewing a videogame is a little bit like being on the review panel at a job interview:
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